Augmented Reality (AR) based on Head-Mounted Displays (HMDs) has gained significant traction over the recent years. Nevertheless, it remains unclear what AR HMD-based applications have been developed over the years and what their system performance is when they are run on HMDs. In this paper, we aim to shed light into this direction. Our study focuses on the applications available on the Microsoft Hololens application store given the wide use of the Hololens headset. Our study has two major parts: (i) we collect metadata about the applications available on the Microsoft Hololens application store to understand their characteristics (e.g., categories, pricing, permissions requested, hardware and software compatibility); and (ii) we interact with these applications while running on a Hololens 2 headset and collect data about systems-related metrics (e.g., memory and storage usage, time spent on CPU and GPU related operations) to investigate the systems performance of applications. Our study has resulted in several interesting findings, which we share with the research community.
翻译:近些年来,基于正向显示的微软霍洛伦斯强化现实(AR)应用软件在过去几年中取得了显著进展,然而,尚不清楚这些应用软件多年来开发了哪些以AR HMD为基础的应用软件,以及这些应用软件在HMD上运行时的系统性能如何。在本文中,我们力求阐明这一方向。我们的研究重点是微软Holololens应用商店的应用软件,因为广泛使用Holololens头盔。我们的研究有两个主要部分:(一)我们收集微软Holololens应用软件商店现有应用软件的元数据,以了解其特性(例如分类、定价、申请许可、硬件和软件兼容性);(二)我们与这些应用进行互动,同时运行Hololens 2头盔,收集有关系统相关指标(例如记忆和储存使用情况、用于计算机和计算机用户和与GPU相关操作的时间)的数据,以调查应用系统的性能。我们的研究得出若干有趣的发现,我们与研究界分享。</s>