We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines scheduling problem, in which every given task can be executed only by two pre-specified machines in the case of graphs or a given subset of machines in the case of hypergraphs. This corresponds to a multigraph whose nodes are the machines and its hyperedges are the tasks. This class of problems belongs to multidimensional mechanism design, for which there are no known general mechanisms other than the VCG and its generalization to affine minimizers. We propose a new class of mechanisms that are truthful and have significantly better performance than affine minimizers in many settings. Specifically, we provide upper and lower bounds for truthful mechanisms for general multigraphs, as well as special classes of graphs such as stars, trees, planar graphs, $k$-degenerate graphs, and graphs of a given treewidth. We also consider the objective of minimizing or maximizing the $L^p$-norm of the values of the players, a generalization of the makespan minimization that corresponds to $p=\infty$, and extend the results to any $p>0$.
翻译:我们研究图表中分配问题的真实机制,既用于最小化(即时间安排),也用于最大化(即拍卖)设置。最小化问题是研究过不相关的机器调度问题的特殊案例,其中每一项任务只能由两台预设的机器执行,而图表或高光度图则是机器的某个子集。这相当于一个多层图,其节点是机器,其顶端是机器。这一类问题属于多层机制设计,除了VCG及其一般化到离心器之外,没有其他已知的一般机制。我们建议了一个新的机制类别,这种机制是真实的,其性能大大优于许多情况下的亲切最小化器。具体地说,我们为普通多光谱的诚实机制提供了上下限,以及诸如恒星、树木、平面图、美元-degenerate图和特定树枝形图等特殊类别。我们还考虑将美元作为整体价值的最小化或最大化目标,使美元-美元游戏的总值达到最高值。