With COVID-19, the interest for digital interaction has raised, putting in turn real-time or low-latency codecs into a new light. Most of the codec ecosystem, including AV1, has been focusing on coding efficiency which is the main sought after improvement for Video On Demand use case. Very little literature exist on real-time codecs. This work focuses on explaining the differences between the VOD and the interactive use cases from the codec point of view. It makes the difference between latency and throughput, and show that reducing the former to achieve interactive latency is orthogonal to achieving maximum coding efficiency. Measurements are made on encoding of Full HD video sequences from the literature to compare %1/ the speed of AV1 real-time and default AV1, 2/ the respective performances of H.264, VP8, VP9 and AV1 all in real-time mode.
翻译:随着COVID-19的出现,对数字互动的兴趣已经提高,从而将实时或低长代码编码转换成新的光线。大多数代码化生态系统,包括AV1,一直侧重于编码效率,这是改进“需求视频”使用案例后主要追求的编码效率。关于实时编码器的文献很少。这项工作的重点是解释VOD与从代码化角度的互动使用案例之间的差异。它区分了延度和吞度,并表明降低前者实现交互延迟性是正反向的,以达到最大编码效率。对文献中全部HD视频序列的编码进行了计量,以实时方式比较AV1实时和默认AV1的%1/速度,2 H264、VP8、VP9和AV1的各自性能。