This paper presents a novel multi-robot coverage path planning (CPP) algorithm - aka SCoPP - that provides a time-efficient solution, with workload balanced plans for each robot in a multi-robot system, based on their initial states. This algorithm accounts for discontinuities (e.g., no-fly zones) in a specified area of interest, and provides an optimized ordered list of way-points per robot using a discrete, computationally efficient, nearest neighbor path planning algorithm. This algorithm involves five main stages, which include the transformation of the user's input as a set of vertices in geographical coordinates, discretization, load-balanced partitioning, auctioning of conflict cells in a discretized space, and a path planning procedure. To evaluate the effectiveness of the primary algorithm, a multi-unmanned aerial vehicle (UAV) post-flood assessment application is considered, and the performance of the algorithm is tested on three test maps of varying sizes. Additionally, our method is compared with a state-of-the-art method created by Guasella et al. Further analyses on scalability and computational time of SCoPP are conducted. The results show that SCoPP is superior in terms of mission completion time; its computing time is found to be under 2 mins for a large map covered by a 150-robot team, thereby demonstrating its computationally scalability.
翻译:本文介绍了新型的多机器人覆盖路径规划(CPP)算法(aka SCOPP),它提供了一种具有时间效率的解决方案,每个机器人在基于初始状态的多机器人系统中的工作量平衡计划基于其初始状态。这一算法考虑到特定利益领域的不连续性(例如禁飞区),并提供了使用离散、计算高效、近邻路径规划算法的每个机器人最优化的定线路点清单。这一算法涉及五个主要阶段,其中包括将用户的投入转换为地理坐标、离散、负载平衡分隔、在离散空间拍卖冲突电池和路径规划程序等一系列顶点。为了评估主要算法的有效性,考虑采用多人驾驶飞行器(UAVA)的氟化后评估应用,并根据不同大小的三种测试图测试算法的性能。此外,我们的方法与Guasella 等人创建的状态-艺术方法进行了比较。 进一步分析,在离散空间空间中拍卖冲突小组的拍卖,以及路径规划程序。 评估主要算法是SCOP的大型时间范围,在SPP的计算中进行。