We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in five different ways, corresponding to different subsets of the game mechanics. In particular, we prove the game PSPACE-hard even without player input.
翻译:我们调查了Celeste平台视频游戏的复杂性。我们证明,Celeste的导航以五种不同的方式是PSPACE硬体,与游戏机械的不同子集相对应。特别是,即使没有玩家输入,我们也证明了PSPACE硬体游戏。