QROM (quantum random oracle model), introduced by Boneh et al. (Asiacrypt 2011), captures all generic algorithms. However, it fails to describe non-uniform quantum algorithms with preprocessing power, which receives a piece of bounded classical or quantum advice. As non-uniform algorithms are largely believed to be the right model for attackers, starting from the work by Nayebi, Aaronson, Belovs, and Trevisan (QIC 2015), a line of works investigates non-uniform security in the random oracle model. Chung, Guo, Liu, and Qian (FOCS 2020) provide a framework and establish non-uniform security for many cryptographic applications. In this work, we continue the study on quantum advice in the QROM. We provide a new idea that generalizes the previous multi-instance framework, which we believe is more quantum-friendly and should be the quantum analogue of multi-instance games. To this end, we match the bounds with quantum advice to those with classical advice by Chung et al., showing quantum advice is almost as good/bad as classical advice for many natural security games in the QROM. Finally, we show that for some contrived games in the QROM, quantum advice can be exponentially better than classical advice for some parameter regimes. To our best knowledge, it provides some evidence of a general separation between quantum and classical advice relative to an unstructured oracle.
翻译:由Boneh等人(Asiacrypt 2011)推出的QROM(Qumantum 随机触摸模型),它记录了所有通用算法。然而,它没有描述具有预处理能力的非统一量子算法,这种算法得到了一块封闭的古典或量子建议。由于非统一算法在很大程度上被认为是攻击者的正确模式,从Nayebi、Aaronson、Belovs和Trevisan(QIC 2015)的工作开始,这是一种调查随机或神器模型中非统一的相对安全性的工作。钟、Guo、刘和Qian(FOCS 2020) 提供了一个框架,并为许多加密应用程序建立了非统一量子算法安全性的安全性。我们继续研究QROM中的量子建议。我们提出的新想法是,从Naybi、Aronson、Belovs、Belovs和Trevisional-Crial 类游戏的量比量子类比量子游戏(QIC 2015),我们把定的量性建议与一些非古典建议比Chyal 和Syalalalalalalalalalalal Qorm建议相匹配。在Qrevual Qormal 中提供一些质量建议,我们提供一个更好的建议,在Qrum Qrum Qrusmalmal_ Q。我们提供一个更好的建议,在一般建议,在一般建议,在一般建议中提供质量学上可以作为比较。