Human memory has notable limitations (e.g., forgetting) which have necessitated a variety of memory aids (e.g., calendars). As we grow closer to mass adoption of everyday Extended Reality (XR), which is frequently leveraging perceptual limitations (e.g., redirected walking), it becomes pertinent to consider how XR could leverage memory limitations (forgetting, distorting, persistence) to induce memory manipulations. As memories highly impact our self-perception, social interactions, and behaviors, there is a pressing need to understand XR Memory Manipulations (XRMMs). We ran three speculative design workshops (n=12), with XR and memory researchers creating 48 XRMM scenarios. Through thematic analysis, we define XRMMs, present a framework of their core components and reveal three classes (at encoding, pre-retrieval, at retrieval). Each class differs in terms of technology (AR, VR) and impact on memory (influencing quality of memories, inducing forgetting, distorting memories). We raise ethical concerns and discuss opportunities of perceptual and memory manipulations in XR.
翻译:人类记忆具有明显的局限性(例如遗忘),这就需要各种记忆辅助工具(例如日历)。随着我们日益接近普及的每天扩展现实(XR),它经常利用感知限制(例如重定向步行),因此考虑XR如何利用记忆限制(遗忘,扭曲,持久性)诱导记忆操作变得十分必要。由于记忆极大地影响我们的自我感知,社交互动和行为,因此有必要理解XR记忆操作(XRMM)。我们进行了三次推测性设计研讨会(n = 12),XR和记忆研究人员共创建了48个XRMM场景。通过主题分析,我们定义了XRMM,提出了其核心组成部分的框架,并揭示了三个类别(在编码时,预检索时,检索时)。每个类别在技术(AR,VR)和记忆影响(影响记忆质量,诱导遗忘,扭曲记忆)方面都有所不同。我们提出了伦理关切,讨论了XR中感知和记忆操纵的机会。