In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is presented. Techniques to reduce the optical flow perceived at the visual field margins are often employed in immersive Virtual Reality environments to alleviate discomfort experienced when the visual motion perception does not correspond to the body's acceleration. Although still preliminary, our results suggest that for participants with higher self-declared sensitivity to sickness, there might be an improvement for nausea when using blurring. The (perceived) difficulty of the task seems to improve when the real foveated method is used.
翻译:本文介绍了一项研究,旨在调查真实(使用眼睛跟踪来确定固定状态)和模拟微尘变模糊在沉浸的虚拟现实中的影响,在沉浸的虚拟现实环境中,往往采用减少视觉场边缘所觉察到的光学流动的技术,以减轻视觉运动感知与身体加速度不相符时所经历的不适。虽然还只是初步研究,但我们的结果表明,对于自我宣布对疾病敏感程度较高的参与者来说,使用模糊度可能会改善恶心。 当使用真实的改变方法时,任务难度似乎会增加。