Stochastic games combine controllable and adversarial non-determinism with stochastic behavior and are a common tool in control, verification and synthesis of reactive systems facing uncertainty. Multi-objective stochastic games are natural in situations where several - possibly conflicting - performance criteria like time and energy consumption are relevant. Such conjunctive combinations are the most studied multi-objective setting in the literature. In this paper, we consider the dual disjunctive problem. More concretely, we study turn-based stochastic two-player games on graphs where the winning condition is to guarantee at least one reachability or safety objective from a given set of alternatives. We present a fine-grained overview of strategy and computational complexity of such \emph{disjunctive queries} (DQs) and provide new lower and upper bounds for several variants of the problem, significantly extending previous works. We also propose a novel value iteration-style algorithm for approximating the set of Pareto optimal thresholds for a given DQ.
翻译:托盘游戏将可控性和对抗性非决定性行为与随机性行为结合起来,是控制、核查和合成面临不确定性的反应系统的共同工具。多目标随机性游戏在多种(可能相互冲突)性能标准(如时间和能源消耗等)相关情况下是自然的。这种交配性组合是文献中研究最多的多目标设置。在本文中,我们考虑了双重分解问题。更具体地说,我们研究图中基于转手的双玩游戏,其中的胜选条件是保证至少从一组特定替代品中获得一个可达性或安全目标。我们对此类\emph{不相容查询}(DQs)的战略和计算复杂性作了精细的概述,并为问题的若干变量提供了新的下限和上限,大大扩展了先前的作品。我们还提出了一个新颖的 Iteration 模式算法,以与给定的DQ最佳阈值相匹配。