Fuzzy Cognitive Maps (FCMs) are computational models that represent how factors (nodes) change over discrete interactions based on causal impacts (weighted directed edges) from other factors. This approach has traditionally been used as an aggregate, similarly to System Dynamics, to depict the functioning of a system. There has been a growing interest in taking this aggregate approach at the individual-level, for example by equipping each agent of an Agent-Based Model with its own FCM to express its behavior. Although frameworks and studies have already taken this approach, an ongoing limitation has been the difficulty of creating as many FCMs as there are individuals. Indeed, current studies have been able to create agents whose traits are different, but whose decision-making modules are often identical, thus limiting the behavioral heterogeneity of the simulated population. In this paper, we address this limitation by using Genetic Algorithms to create one FCM for each agent, thus providing the means to automatically create a virtual population with heterogeneous behaviors. Our algorithm builds on prior work from Stach and colleagues by introducing additional constraints into the process and applying it over longitudinal, individual-level data. A case study from a real-world intervention on nutrition confirms that our approach can generate heterogeneous agents that closely follow the trajectories of their real-world human counterparts. Future works include technical improvements such as lowering the computational time of the approach, or case studies in computational intelligence that use our virtual populations to test new behavior change interventions.
翻译:模糊的视觉地图(FCMS)是一种计算模型,它代表着各种因素(节点)相对于其他因素的因果影响(加权定向边缘)的离散相互作用的变化。这一方法传统上一直用作一个综合的,类似于系统动态,用来描述系统的功能。人们越来越有兴趣在个人层面采用这种综合方法,例如,为基于代理的模型的每个代理商配备一个基于其自身的FCM来表达其行为。虽然框架和研究已经采取了这一方法,但目前存在的限制是难以创造像个人一样众多的FCM。事实上,目前的情报研究能够创建特征不同但决策模块往往相同的代理商,从而限制模拟人口的行为性。在本文件中,我们处理这一局限性的方法是使用基因Algorithms为每个代理商创建一个FCMCM来表达其行为。因此提供了一种自动创造具有多种行为的虚拟人口的手段。我们的算法建立在史达赫和同事先前的工作之上,方法是在流程中引入额外的限制,而其决策模块往往相同,从而限制了模拟人口的行为性。因此,我们用基因的计算方法来解决这一限制,从而在真实的对真实的递化的递反的对立性研究中进行新的递化分析性研究。