Bitcoin is a digital currency designed to rely on a decentralized, trustless network of anonymous agents. Using a pseudonymous-address-linking procedure that achieves >99% sensitivity and >99% specificity, we reveal that between launch (January 3rd, 2009), and when the price reached $1 (February 9th, 2011), most bitcoin was mined by only sixty-four agents. This was due to the rapid emergence of Pareto distributions in bitcoin income, producing such extensive resource centralization that almost all contemporary bitcoin addresses can be connected to these top agents by a chain of six transactions. Centralization created a social dilemma. Attackers could routinely exploit bitcoin via a "51% attack", making it possible for them to repeatedly spend the same bitcoins. Yet doing so would harm the community. Strikingly, we find that potential attackers always chose to cooperate instead. We model this dilemma using an N-player Centipede game in which anonymous players can choose to exploit, and thereby undermine, an appreciating good. Combining theory and economic experiments, we show that, even when individual payoffs are unchanged, cooperation is more frequent when the game is played by an anonymous group. Although bitcoin was designed to rely on a decentralized, trustless network of anonymous agents, its early success rested instead on cooperation among a small group of altruistic founders.
翻译:比特币是一种数字货币,旨在依赖一个分散的、无信任的匿名代理人网络。我们利用一个能实现 > 99% 敏感度和> 99% 特性的化名地址链接程序,发现在启动(2009年1月3日)和价格达到1美元(2011年2月9日)之间,大多数比特币仅由64个代理人开采。这是因为帕雷托发行的比特币收入迅速出现,产生了几乎所有当代比特币地址都可以通过六种交易链与这些顶级代理人连接的广泛资源集中化。集中化创造了一种社会两难点。攻击者可以通过“51%攻击”经常利用比特币,使他们可以反复使用同样的比特币。但这样做会伤害社区。我们发现潜在攻击者总是选择合作,而相反的是比特币收入。我们用N-玩家三百分点游戏来模拟这种两难点,匿名玩家可以选择开发,从而破坏、欣赏好的东西。 将理论和经济实验结合起来,我们证明,即使个人不计酬合作是匿名的,但个人以匿名的匿名的集团之间则以匿名合作的方式进行匿名合作。