This paper addresses two deficiencies of models in the area of matching-based market design. The first arises from the recent realization that the most prominent solution that uses cardinal utilities, namely the Hylland-Zeckhauser (HZ) mechanism, is intractable; in particular, the problem of computing even an approximate equilibrium for it is PPAD-complete. The second is the extreme paucity of models that use cardinal utilities; this stands in sharp contrast with general equilibrium theory, which has defined and extensively studied several fundamental market models to address a number of specialized and realistic situations. Our paper addresses both these issues by proposing Nash-bargaining-based matching market models. Since the Nash bargaining solution is captured by a convex program, efficiency follow; in addition, it possesses a number of desirable game-theoretic properties. Our approach yields a rich collection of models, not only for one-sided, but also two-sided, markets. In order to be used in "industrial grade" applications, we demonstrate very fast implementations for these models. These are able to solve large instances, with $n = 2000$, in one hour on a PC, even for a two-sided matching market. A number of new ideas were needed, beyond the standard methods, to obtain these implementations. For matching market models with linear utilities, we use the Frank-Wolfe algorithm. For the more challenging models, with non-linear utility functions, we use the cutting-plane algorithm.
翻译:本文论述基于匹配的市场设计领域模式的两个缺陷,第一个原因是,最近认识到使用基本公用事业的最突出的解决方案,即Hylland-Zeckhauser(HZZ)机制,是棘手的;特别是,即使计算一个大致的平衡也是PPAAD的完整。第二个问题是,使用基本公用事业的模式极为缺乏;这与一般均衡理论形成鲜明对照,后者界定并广泛研究了若干基本市场模式,以解决一些专门和现实的情况。我们的文件通过提出基于纳什的以纳什为谈判基础的匹配市场模式来解决这两个问题。由于纳什讨价还价的解决方案被一个 convex方案所捕获,效率随后;此外,它拥有一些理想的游戏理论性特性。我们的方法产生大量模型汇编,不仅用于单面的,而且用于双面的市场。为了用于“工业级”应用,我们展示了这些模式的快速实施。这些模型能够解决大的例子,即我们用2000美元,用一个小时的新的模式,在PC中,甚至用两个方向的计算方法来匹配市场。