This paper investigates the use of game theoretic representations to represent and learn how to play interactive games such as Connect Four. We combine aspects of learning by demonstration, active learning, and game theory allowing a robot to leverage its developing representation of the game to conduct question/answer sessions with a person, thus filling in gaps in its knowledge. The paper demonstrates a method for teaching a robot the win conditions of the game Connect Four and its variants using a single demonstration and a few trial examples with a question and answer session led by the robot. Our results show that the robot can learn arbitrary win conditions for the game with little prior knowledge of the win conditions and then play the game with a human utilizing the learned win conditions. Our experiments also show that some questions are more important for learning the game's win conditions. We believe that this method could be broadly applied to a variety of interactive learning scenarios.
翻译:本文考察了游戏理论表达方式的使用, 以展示和学习如何玩游戏, 比如“ 连接四” 。 我们综合了通过演示、 积极学习和游戏理论学习的方方面面, 使机器人能够利用其不断发展的游戏表现方式, 与一个人进行问答会话, 从而填补其知识的空白。 本文展示了一种方法, 教机器人如何利用一个单一的演示和几个由机器人牵头的问答会话的试例, 来学习“ 连接四” 游戏的赢项条件。 我们的结果表明, 机器人可以通过对赢项条件知之甚少, 来学习任意赢项条件, 然后与人一起玩游戏。 我们的实验还显示, 一些问题对于学习“ 连接四” 游戏的赢项条件更为重要。 我们相信, 这种方法可以广泛应用于各种互动学习方案。