In recent years eXtended Reality (XR) technologies have matured and have become affordable, yet creating XR experiences for training and learning in many cases is still a time-consuming and costly process, hindering widespread adoption. One factor driving effort is that content and features commonly required by many applications get re-implemented for each experience, instead of sharing and reusing these resources by means of a common platform. In this paper we present two XR experiences in the context of informal learning and first responder training along with the shared platform they have been created with and the creation process. Furthermore, we have technically evaluated relevant parts of the platform for feasibility of use with experience requirements and confirmed applicability. Finally, we present an informal expert evaluation of the content creation process's user experience for the informal learning experience along with guidelines derived from the findings.
翻译:近年来,电子现实(XR)技术已经成熟并变得负担得起,但在许多情况下,创造XR培训和学习经验仍是一个耗时费钱的过程,阻碍了广泛采用,一个推动因素是,许多应用程序通常需要的内容和特点,每个经验都得到重新实施,而不是通过一个共同平台分享和重新利用这些资源。在本文件中,我们介绍了非正式学习和第一反应培训方面的两个XR经验,以及它们与它们共同创建的平台和创建过程。此外,我们从技术上评价了该平台中与使用经验要求和经确认的适用性的可行性有关的部分。最后,我们介绍了关于内容创建过程用户在非正式学习经验方面的经验的非正式专家评价,以及从调查结果中得出的准则。</s>