To accurately predict trajectories in multi-agent settings, e.g. team games, it is important to effectively model the interactions among agents. Whereas a number of methods have been developed for this purpose, existing methods implicitly model these interactions as part of the deep net architecture. However, in the real world, interactions often exist at multiple levels, e.g. individuals may form groups, where interactions among groups and those among the individuals in the same group often follow significantly different patterns. In this paper, we present a novel formulation for multi-agent trajectory prediction, which explicitly introduces the concept of interactive group consensus via an interactive hierarchical latent space. This formulation allows group-level and individual-level interactions to be captured jointly, thus substantially improving the capability of modeling complex dynamics. On two multi-agent settings, i.e. team sports and pedestrians, the proposed framework consistently achieves superior performance compared to existing methods.
翻译:为了准确预测多试剂环境中的轨迹,例如团队游戏,重要的是要有效地模拟代理人之间的互动,虽然为此开发了一些方法,但现有的方法暗含了这些互动的模型,作为深网结构的一部分,但在现实世界中,互动往往存在于多个层面,例如个人可能形成群体,群体之间和同一群体中个人之间的互动往往遵循截然不同的模式。在本文中,我们提出了多试剂轨迹预测的新提法,明确引入了通过交互式等级潜质空间实现互动群体共识的概念。这一提法使群体层面和个体层面的互动得以联合捕捉,从而大大改进了建模复杂动态的能力。在两个多试剂环境中,即团队体育和行人之间,拟议框架始终比现有方法取得优异的性能。