We study the linear contextual bandit problem in the presence of adversarial corruption, where the interaction between the player and a possibly infinite decision set is contaminated by an adversary that can corrupt the reward up to a corruption level $C$ measured by the sum of the largest alteration on rewards in each round. We present a variance-aware algorithm that is adaptive to the level of adversarial contamination $C$. The key algorithmic design includes (1) a multi-level partition scheme of the observed data, (2) a cascade of confidence sets that are adaptive to the level of the corruption, and (3) a variance-aware confidence set construction that can take advantage of low-variance reward. We further prove that the regret of the proposed algorithm is $\tilde{O}(C^2d\sqrt{\sum_{t = 1}^T \sigma_t^2} + C^2R\sqrt{dT})$, where $d$ is the dimension of context vectors, $T$ is the number of rounds, $R$ is the range of noise and $\sigma_t^2,t=1\ldots,T$ are the variances of instantaneous reward. We also prove a gap-dependent regret bound for the proposed algorithm, which is instance-dependent and thus leads to better performance on good practical instances. To the best of our knowledge, this is the first variance-aware corruption-robust algorithm for contextual bandits. Experiments on synthetic data corroborate our theory.
翻译:在对抗性腐败的情况下,我们研究了线性背景土匪问题,在对抗性腐败的情况下,玩家之间的相互作用和可能无限的决定组合会受到对手的污染,而对手可能会腐蚀奖励最高至每轮最大收益变化的总和所测量的腐败金额。我们提出了一种适应敌对性污染水平的差别认知算法。关键算法设计包括:(1) 观测数据的多层次分割计划,(2) 适应腐败程度的连锁信任套件,(3) 差异认知套件能够利用低变差奖励来建立差异认知套件。我们进一步证明,拟议算法的遗憾是$\tilde{O}(C2d\sqrt\sum_sump}t=1\T\sgma_t}+C2R\sqrt{d{d}。关键算法设计包括:(1) 多层次的观察数据分割计划,(2) 美元是适应于腐败程度的顶层, $Taxx是轮数, $R$是噪音和$\sqrima_t_brial2,t=1\=ldalott=t