Design tools in the 3D industry, while powerful, are still tedious and labor-intensive when it comes to bringing a creative idea for a visual effect to life. In this position paper, we discussed how an infamous generative synthetic media, deepfakes, could be of use and embedded into common sophisticated 3D workflows to reduce user workloads in areas such as 3D model editing, material design, and character animation. As a case discussion, we also prototyped a tool to address the retargeting problem in character animation. Although deepfakes themselves have received a negative public image, the results of our interviews with field experts are unexpectedly positive in regard to our tool that utilizes deepfake algorithms. Lastly, we also discussed our experience and observed design practices to put deepfakes to good use, including how we could avoid potential misuses directly by design, how this design changes user interactions, and subsequent open issues.
翻译:3D 行业的设计工具虽然强大,但在给生命带来视觉效果的创造性想法时仍然乏味和劳动密集型。 在这份立场文件中,我们讨论了如何利用臭名昭著的基因合成媒体、深假,并将其嵌入共同复杂的3D工作流程,以减少3D模式编辑、材料设计和性格动画等领域的用户工作量。作为一个案例讨论,我们还制作了一个工具,以解决字符动画中重新瞄准问题。虽然深度假象本身得到了负面的公共形象,但我们与实地专家的访谈结果对我们使用深假算法的工具却出乎意料地具有积极性。最后,我们还讨论了我们的经验和观察的设计做法,以很好地利用深度假象,包括我们如何通过设计直接避免潜在的滥用,这种设计如何改变用户的互动,以及随后的公开问题。