In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an immersive study environment has several advantages over traditional two-dimensional environments (such as a book or the simple screen of a PC or tablet), such as the spatial understanding of the concepts exposed, more peripheral awareness and moreover an evident decreasing in the information dispersion phenomenon. This does not mean that our pedagogical approach is a substitute for traditional pedagogical approaches, but is simply meant to be a robust support. In the first phase of our research we have tried to understand which mathematical objects and which tools to use to enhance mathematical teaching, to demonstrate that the use of VR techniques significantly increase the level of understanding of the mathematical subject investigated by the students.The system which provides for the integration of two machine levels, hardware and software, was subsequently tested by a representative sample of students who returned various food for thought through a questionnaire.
翻译:在目前的工作中,我们打算采用一种基于VR(虚拟现实)的系统,用于研究数学和物理概念研究中最后高中班的数学和物理概念中出现的分析性地理结构,我们认为,浸入式研究环境比传统的二维环境(如一本书或PC或平板电脑的简单屏幕)具有若干优势,例如对暴露概念的空间理解、更外围的认识,以及信息传播现象明显减少。这并不意味着我们的教学方法替代了传统的教学方法,而只是意味着一种强有力的支持。在我们研究的第一阶段,我们试图了解哪些数学对象和哪些工具可用于加强数学教学,以证明使用VR技术大大提高了学生对数学课题的理解水平。 规定将两个机器级别,即硬件和软件结合起来的系统随后由通过问卷将各种食物归还给思考的学生的有代表性的样本进行了测试。