We propose a novel simulation model that is able to predict the per-level churn and pass rates of Angry Birds Dream Blast, a popular mobile free-to-play game. Our primary contribution is to combine AI gameplay using Deep Reinforcement Learning (DRL) with a simulation of how the player population evolves over the levels. The AI players predict level difficulty, which is used to drive a player population model with simulated skill, persistence, and boredom. This allows us to model, e.g., how less persistent and skilled players are more sensitive to high difficulty, and how such players churn early, which makes the player population and the relation between difficulty and churn evolve level by level. Our work demonstrates that player behavior predictions produced by DRL gameplay can be significantly improved by even a very simple population-level simulation of individual player differences, without requiring costly retraining of agents or collecting new DRL gameplay data for each simulated player.
翻译:我们提出一个新的模拟模型,能够预测愤怒鸟梦想爆炸的每个级别和通过率,这是一个受欢迎的移动式自由游戏。我们的主要贡献是使用深强化学习(DRL)将AI游戏游戏与玩家群体如何在水平上演进的模拟结合起来。AI玩家预测水平难度,用来驱动具有模拟技能、耐久性和无聊的玩家人口模型。这使我们能够模拟,例如,不那么持久和熟练的玩家如何对高度困难更加敏感,以及这种玩家如何过早地使玩家群体以及困难和量进层次之间的关系。我们的工作表明,即使对玩家差异进行非常简单的人口级模拟,也不要求花很多的时间对代理人进行再培训,也不为每个模拟玩家收集新的DRL游戏数据,这样就可以大大改进玩家行为预测。