Proactive tile-based virtual reality (VR) video streaming employs the current tracking data of a user to predict future requested tiles, then renders and delivers the predicted tiles to be requested before playback. The quality of experience (QoE) depends on the overall performance of prediction, computing (i.e., rendering) and communication. All prior works neglect that users may have privacy requirement, i.e., not all the current tracking data are allowed to be uploaded. In this paper, we investigate the privacy-aware VR streaming. We first establish a dataset that collects the privacy requirement of 66 users among 18 panoramic videos. The dataset shows that the privacy requirements of 360$^{\circ}$ videos are heterogeneous. Only 41\% of the total watched videos have no privacy requirement. Based on these findings, we formulate the privacy requirement as the \textit{degree of privacy} (DoP), and investigate the impact of DoP on the proactive VR streaming. First, we find that with DoP, the length of the observation window and prediction window of a tile predictor should be variable. Then, we jointly optimize the durations for computing and transmitting the selected tiles as well as the computing and communication capability, aimed at maximizing the QoE given arbitrary predictor and configured resources. From the obtained optimal closed-form solution, we find a resource-saturated region where DoP has no impact on the QoE and a resource-unsaturated region where the two-fold impacts of DoP are contradictory. On the one hand, the increase of DoP will degrade the prediction performance and thus degrade the QoE. On the other hand, the increase of DoP will improve the capability of computing and communication and thus improve the QoE. Simulation results using two predictors and a real dataset validate the analysis and demonstrate the overall impact of DoP on the QoE.
翻译:预动的基于磁盘的虚拟现实( VR) 视频流使用用户当前跟踪数据来预测未来要求的砖块, 然后在播放前提供并交付所要要求的预测的瓷砖。 经验的质量 (QoE) 取决于预测、 计算( 翻譯) 和通信的总体性能。 所有先前的工作都忽略用户可能有隐私要求, 也就是说, 并非所有当前跟踪数据都允许上传 。 在本文中, 我们调查隐私- 了解 VR 流流。 我们首先建立一个数据集, 在18个全色视频中收集66个用户的隐私需求。 数据集显示360$\\\ circ} 视频的隐私要求是多种多样的。 只有41\\\ 没有隐私要求。 基于这些发现, 我们将隐私要求作为手端/ 度( DoP) 显示手端数据流对动态 VR 流流的影响。 首先, 我们发现DoP 将增加一个观察窗口和预测窗口的长度, 从一个直径的预测 Q 图像中, 因此, 最优化的 E 快速的计算能力。