Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving techniques (e.g., interface tricks) designed to influence individuals' behavioural decisions. However, there are few studies regarding dark patterns' potential issues in AR environments. In this work, using scenario construction to build our prototypes, we investigate the potential future approaches that dark patterns can have. We use VR mockups in our user study to analyze the effects of dark patterns in AR. Our study indicates that dark patterns are effective in immersive scenarios, and the use of novel techniques such as `haptic grabbing' to drag participants' attention can influence their movements. Finally, we discuss the impact of such malicious techniques and what techniques can mitigate them.
翻译:增强现实(AR)应用正日益成为主流,在Pokemon GO等移动环境中的成功范例。 目前的恶意技术可以利用这些环境的隐蔽性和混合性(物理-虚拟)来诱使用户提供更多的个人信息,即黑暗模式。 黑暗模式是用来影响个人行为决定的欺骗技术(例如界面技巧),然而,关于AR环境中黑暗模式潜在问题的研究很少。 在这项工作中,我们利用情景构建来构建我们的原型,我们调查暗模式可能存在的未来方法。 我们在用户研究中使用 VR 模型来分析AR 中黑暗模式的影响。 我们的研究显示,暗模式在隐蔽情景中是有效的,使用新颖技术,例如“抓抓抓”吸引参与者的注意力,可以影响他们的行动。 最后,我们讨论了这些恶意技术的影响,以及哪些技术可以减轻这些影响。</s>