Gaze recognition can significantly reduce the amount of eye movement data for a better understanding of cognitive and visual processing. Gaze recognition is an essential precondition for eye-based interaction applications in virtual reality. However, the three-dimensional characteristics of virtual reality environments also pose new challenges to existing recognition algorithms. Based on seven evaluation metrics and the Overall score (the mean of the seven normalized metric values), we obtain optimal parameters of three existing recognition algorithms (Velocity-Threshold Identification, Dispersion-Threshold Identification, and Velocity & Dispersion-Threshold Identification) and our modified Velocity & Dispersion-Threshold Identification algorithm. We compare the performance of these four algorithms with optimal parameters. The results show that our modified Velocity & Dispersion-Threshold Identification performs the best. The impact of interface complexity on classification results is also preliminarily explored. The results show that the algorithms are not sensitive to interface complexity.
翻译:Gaze 识别可以大大减少眼睛运动数据的数量,以便更好地了解认知和视觉处理。 Gaze 识别是虚拟现实中基于眼睛的互动应用的基本先决条件。 但是,虚拟现实环境的三维特性也对现有认知算法提出了新的挑战。 根据7项评价指标和总体评分(7项标准化衡量值的平均值),我们获得了三种现有识别算法(Veocity-Thresworld识别、分散-眼界识别、以及速度和分散-眼界识别)的最佳参数,以及我们修改的速率和分散-眼界识别算法。我们用最佳参数比较了这四种算法的性表现。结果显示,我们修改的Velocity & Disposion-Tresward 识别法是最佳的。界面复杂性对分类结果的影响也是初步探讨的。结果表明,这些算法对界面复杂性并不敏感。