Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling technology in film, games, virtual social spaces, and for interaction with social robots. The problem is made challenging by the idiosyncratic and non-periodic nature of human co-speech gesture motion, and by the great diversity of communicative functions that gestures encompass. Gesture generation has seen surging interest recently, owing to the emergence of more and larger datasets of human gesture motion, combined with strides in deep-learning-based generative models, that benefit from the growing availability of data. This review article summarizes co-speech gesture generation research, with a particular focus on deep generative models. First, we articulate the theory describing human gesticulation and how it complements speech. Next, we briefly discuss rule-based and classical statistical gesture synthesis, before delving into deep learning approaches. We employ the choice of input modalities as an organizing principle, examining systems that generate gestures from audio, text, and non-linguistic input. We also chronicle the evolution of the related training data sets in terms of size, diversity, motion quality, and collection method. Finally, we identify key research challenges in gesture generation, including data availability and quality; producing human-like motion; grounding the gesture in the co-occurring speech in interaction with other speakers, and in the environment; performing gesture evaluation; and integration of gesture synthesis into applications. We highlight recent approaches to tackling the various key challenges, as well as the limitations of these approaches, and point toward areas of future development.
翻译:自动生成这种共同声音的姿态是计算机动画中长期存在的一个问题,并被视为在电影、游戏、虚拟社会空间以及与社会机器人互动方面的一项扶持技术。 这一问题之所以具有挑战性,是因为人类共同声音动作的特异性和非周期性,以及人类共同声音动作所包括的极为多样的交流功能。 手势的生成最近引起了人们的极大兴趣,因为出现了越来越多的人手动作数据组合,加上基于深层次手势的基因化模型,这得益于数据不断增多。 本评论文章概述了共同声音生成研究,特别侧重于深刻的基因化模型。 首先,我们阐述人类共同声音的理论,以及它如何补充演讲。 其次,我们简要讨论基于规则的和经典的统计姿态合成,然后探讨各种深刻的合成方法。 我们把投入模式的选择作为一种组织原则,审视基于深层次手势、基于深层次的手势的变异模式,从音、文本、质量的演进中产生姿态的系统,最后的动作生成了方向性变异性数据。