This paper presents a new framework for human body part segmentation based on Deep Convolutional Neural Networks trained using only synthetic data. The proposed approach achieves cutting-edge results without the need of training the models with real annotated data of human body parts. Our contributions include a data generation pipeline, that exploits a game engine for the creation of the synthetic data used for training the network, and a novel pre-processing module, that combines edge response map and adaptive histogram equalization to guide the network to learn the shape of the human body parts ensuring robustness to changes in the illumination conditions. For selecting the best candidate architecture, we performed exhaustive tests on manually-annotated images of real human body limbs. We further present an ablation study to validate our pre-processing module. The results show that our method outperforms several state-of-the-art semantic segmentation networks by a large margin. We release an implementation of the proposed approach along with the acquired datasets with this paper.
翻译:本文介绍了基于仅使用合成数据的深革命神经网络所培训的人体分解新框架。拟议方法在不需要用人体部分真实附加说明的数据对模型进行训练的情况下取得了尖端成果。我们的贡献包括数据生成管道,利用一个游戏引擎来创建用于培训网络的合成数据,以及一个新的预处理模块,将边缘反应图和适应性直方图均匀化结合起来,以指导网络学习人体部分的形状,确保坚固地适应照明条件的变化。为选择最佳候选结构,我们对人工加注的真实人体肢体图像进行了详尽的测试。我们进一步介绍了验证我们预处理模块的模拟研究。结果显示,我们的方法大大超越了几个最先进的静态分解网络。我们发布了拟议方法的落实情况,并随本文件所获取的数据集一起发布。