In this paper, we present e-Genia3 an extension of AgentSpeak to provide support to the development of empathic agents. The new extension modifies the agent's reasoning processes to select plans according to the analyzed event and the affective state and personality of the agent. In addition, our proposal allows a software agent to simulate the distinction between self and other agents through two different event appraisal processes: the empathic appraisal process, for eliciting emotions as a response to other agents emotions, and the regular affective appraisal process for other non-empathic affective events. The empathic regulation process adapts the elicited empathic emotion based on intrapersonal factors (e.g., the agent's personality and affective memory) and interpersonal characteristics of the agent (e.g., the affective link between the agents). The use of a memory of past events and their corresponding elicited emotions allows the maintaining of an affective link to support long-term empathic interaction between agents.
翻译:在本文中,我们介绍了e-Genia3 Agent Speak 的扩展,以支持昆虫剂的发展。新的扩展修改了该剂的推理过程,以根据所分析的事件以及该剂的感官状态和个性来选择计划。此外,我们的提案允许一个软件代理人通过两个不同的事件评估过程来模拟自我剂与其他物剂之间的区别:即:昆虫鉴定过程,以引起情感作为对其他物剂情绪的反应,以及其他非感官事件定期的感官评估过程。昆虫调控过程根据人际因素(例如该物的个性和感官记忆)和该物剂的人际特征(例如该物与感官之间的感官联系)调整了该物剂的感官情绪。使用过去事件的记忆及其相应的感应情绪可以维持一种感官联系,以支持该物剂之间长期的感官互动。