We study the two-player communication problem of determining whether two vertices $x, y$ are nearby in a graph $G$, with the goal of determining the graph structures that allow the problem to be solved with a constant-cost randomized protocol. Equivalently, we consider the problem of assigning constant-size random labels (sketches) to the vertices of a graph, which allow adjacency, exact distance thresholds, or approximate distance thresholds to be computed with high probability from the labels. Our main results are that, for monotone classes of graphs: constant-size adjacency sketches exist if and only if the class has bounded arboricity; constant-size sketches for exact distance thresholds exist if and only if the class has bounded expansion; constant-size approximate distance threshold (ADT) sketches imply that the class has bounded expansion; any class of constant expansion (i.e. any proper minor closed class) has constant-size ADT sketches; and a class may have arbitrarily small expansion without admitting constant-size ADT sketches.
翻译:我们研究两个玩家沟通问题,即确定两个顶点($x, y$)是否接近于一个G$,目的是确定能够以不变成本随机协议解决问题的图形结构。同样,我们考虑将固定规模随机标签(skechets)分配给一个图的顶点,允许从标签中以高概率计算相近、准确距离阈值或近似距离阈值。我们的主要结果是,单质类图表:常量相邻草图存在,如果并且只有在该类已经捆绑了偏差;只有该类已经捆绑了准确距离阈值的固定规模草图存在;固定规模的近似距离阈值(ADT)意味着该类已经捆绑了扩张;任何持续扩张的类别(即任何适当的小型封闭类)都有固定规模的ADT草图;以及一个类可能不经承认固定规模的ADT草图而任意小幅扩展。</s>