Virtual Reality (VR) users often experience postural instability, i.e., balance problems, which could be a major barrier to universal usability and accessibility for all, especially for persons with balance impairments. Prior research has confirmed the imbalance effect, but minimal research has been conducted to reduce this effect. We recruited 42 participants (with balance impairments: 21, without balance impairments: 21) to investigate the impact of several auditory techniques on balance in VR, specifically spatial audio, static rest frame audio, rhythmic audio, and audio mapped to the center of pressure (CoP). Participants performed two types of tasks - standing visual exploration and standing reach and grasp. Within-subject results showed that each auditory technique improved balance in VR for both persons with and without balance impairments. Spatial and CoP audio improved balance significantly more than other auditory conditions. The techniques presented in this research could be used in future virtual environments to improve standing balance and help push VR closer to universal usability.
翻译:虚拟现实(VR)用户往往经历后院不稳定,即平衡问题,这可能成为阻碍所有人普遍使用和无障碍的一个主要障碍,特别是对有平衡障碍的人而言。先前的研究证实了不平衡效应,但为减少这一效应只进行了最低限度的研究。我们征聘了42名参与者(平衡障碍:21名,没有平衡障碍:21名),以调查若干听力技术对VR平衡的影响,特别是空间音频、静态休息框架音频、有节奏音频和向压力中心绘图的音频。参与者执行了两类任务――长期进行视觉探索和站立接触和抓住。本主题的结果显示,VR的每一听力技术都改善了对有平衡和没有平衡障碍的人的平衡。空间和 CoP听力平衡大大超过其他听力条件。这项研究中提出的技术可用于未来的虚拟环境,以改善常态平衡,帮助VR更接近普遍使用。