With the explosive increment of computation requirements, the multi-access edge computing (MEC) paradigm appears as an effective mechanism. Besides, as for the Internet of Things (IoT) in disasters or remote areas requiring MEC services, unmanned aerial vehicles (UAVs) and high altitude platforms (HAPs) are available to provide aerial computing services for these IoT devices. In this paper, we develop the hierarchical aerial computing framework composed of HAPs and UAVs, to provide MEC services for various IoT applications. In particular, the problem is formulated to maximize the total IoT data computed by the aerial MEC platforms, restricted by the delay requirement of IoT and multiple resource constraints of UAVs and HAPs, which is an integer programming problem and intractable to solve. Due to the prohibitive complexity of exhaustive search, we handle the problem by presenting the matching game theory based algorithm to deal with the offloading decisions from IoT devices to UAVs, as well as a heuristic algorithm for the offloading decisions between UAVs and HAPs. The external effect affected by interplay of different IoT devices in the matching is tackled by the externality elimination mechanism. Besides, an adjustment algorithm is also proposed to make the best of aerial resources. The complexity of proposed algorithms is analyzed and extensive simulation results verify the efficiency of the proposed algorithms, and the system performances are also analyzed by the numerical results.
翻译:由于计算要求的爆炸性递增,多接入边缘计算(MEC)模式似乎是一个有效的机制,此外,对于需要MEC服务的灾害或偏远地区情况互联网(IoT)而言,无人驾驶飞行器和高空平台(HAPs)为这些IoT设备提供空中计算服务。在本文件中,我们开发由HAPs和UAVs组成的级级航空计算框架,为各种IOT应用程序提供MEC服务。特别是,问题在于最大限度地利用航空MEC平台计算的全部IOT数据,受IoT的延迟要求以及UAVs和HAPs多重资源限制,这是一个整齐的编程问题和难以解决的难题。由于彻底搜索的复杂性,我们处理该问题的方法是提出匹配的游戏逻辑,处理从HAPs和UAVs公司卸载决定,以及拟议UAVs和HAPs之间卸载决定的超载计算。 由IAVC平台和HAPs计算的所有IOT平台计算的全部IOT数据, 由IOT和HAPs多重资源限制加以限制, 的外部影响。此外,拟议的IOTALAxLAxLA的模拟设备的模拟分析结果的模拟结果的模拟结果也是拟议外部分析的模拟的模拟的模拟结果的模拟的模拟,因此, 与拟议航空资源的拟议航空效率的模拟的模拟的模拟的模拟的模拟结果的模拟的模拟的模拟的模拟的模拟的模拟的模拟的模拟结果。