Video conferencing platforms have been appropriated during the COVID-19 pandemic for different purposes, including classroom teaching. However, the platforms are not designed for many of these objectives. When users, like educationists, select a platform, it is unclear which platform will perform better given the same network and hardware resources to meet the required Quality of Experience (QoE). Similarly, when developers design a new video conferencing platform, they do not have clear guidelines for making design choices given the QoE requirements. In this paper, we provide a set of networks and systems measurements, and quantitative user studies to measure the performance of video conferencing apps in terms of both, Quality of Service (QoS) and QoE. Using those metrics, we measure the performance of Google Meet, Microsoft Teams, and Zoom, which are three popular platforms in education and business. We find a substantial difference in how the three apps treat video and audio streams. We see that their choice of treatment affects their consumption of hardware resources. Our quantitative user studies confirm the findings of our quantitative measurements. While each platform has its benefits, we find that no app is ideal. A user can choose a suitable platform depending on which of the following, audio, video, or network bandwidth, CPU, or memory are more important.
翻译:在COVID-19大流行期间,已经为不同目的,包括课堂教学,划拨了电视会议平台,但平台不是为许多这些目标设计的。当用户,如教育家,选择一个平台时,尚不清楚如果使用同样的网络和硬件资源,哪个平台将表现更好,以达到所要求的经验质量(QoE)。同样,当开发商设计一个新的电视会议平台时,它们没有根据QoE要求做出设计选择的明确指南。在本文中,我们提供一套网络和系统测量以及定量用户研究,以衡量视频会议应用程序在服务质量和QoE两方面的绩效。当每个平台都具有其效益时,我们用这些指标衡量Google Meet、微软团队和Zoom的绩效,而Google Meet、微软团队和Zoom是教育和商业的三个受欢迎的平台。我们发现这三种应用程序如何对待视频和音频流有很大差异。我们发现,他们的治疗选择影响到他们的硬件资源的消费。我们的定量用户研究证实了我们的定量测量结果。我们发现,尽管每个平台都有其效益,但我们的应用程序是没有适当的C级或C级数据库,但一个更理想的用户可以选择。