Metaverse has evolved as one of the popular research agendas that let the users learn, socialize, and collaborate in a networked 3D immersive virtual world. Due to the rich multimedia streaming capability and immersive user experience with high-speed communication, the metaverse is an ideal model for education, training, and skill development tasks. To facilitate research in this area, we provide a comprehensive review of the various educational use cases and explore how enabling technologies such as Extended reality (XR) and Internet of Everything (IoE) will play a major role in educational services in future metaverses. Secondly, we provide an overview of metaverse-based educational applications focusing on education, training, and skill development and analyze the technologies they are built upon. We identify common research problems and future research directions in the domain. The paper also identifies core ethical considerations of metaverse for education and potential pitfalls. We believe this survey can fully demonstrate the versatility of metaverse-driven education, which could serve as a potential guideline for the researchers.
翻译:元数据已演变为使用户能够学习、社交和协作于一个3D渗透的网络虚拟世界的流行研究议程之一。由于多媒体流能力丰富,用户在高速通信方面的亲身经验丰富,逆向是教育、培训和技能发展任务的理想模式。为了便利这一领域的研究,我们全面审查了各种教育使用案例,并探索诸如扩展现实(XR)和“万物互联网(IoE)”等赋能技术如何在今后的逆向教育服务中发挥重要作用。第二,我们概述了以教育、培训和技能发展为重点的基于逆向教育应用,并分析了它们所依赖的技术。我们确定了该领域的共同研究问题和未来研究方向。文件还确定了教育的逆向和潜在陷阱的核心伦理考虑。我们认为,这一调查能够充分显示逆向教育的多功能,可作为研究人员的潜在准则。