The theory of integral quadratic constraints (IQCs) allows the certification of exponential convergence of interconnected systems containing nonlinear or uncertain elements. In this work, we adapt the IQC theory to study first-order methods for smooth and strongly-monotone games and show how to design tailored quadratic constraints to get tight upper bounds of convergence rates. Using this framework, we recover the existing bound for the gradient method~(GD), derive sharper bounds for the proximal point method~(PPM) and optimistic gradient method~(OG), and provide \emph{for the first time} a global convergence rate for the negative momentum method~(NM) with an iteration complexity $\mathcal{O}(\kappa^{1.5})$, which matches its known lower bound. In addition, for time-varying systems, we prove that the gradient method with optimal step size achieves the fastest provable worst-case convergence rate with quadratic Lyapunov functions. Finally, we further extend our analysis to stochastic games and study the impact of multiplicative noise on different algorithms. We show that it is impossible for an algorithm with one step of memory to achieve acceleration if it only queries the gradient once per batch (in contrast with the stochastic strongly-convex optimization setting, where such acceleration has been demonstrated). However, we exhibit an algorithm which achieves acceleration with two gradient queries per batch.
翻译:整体二次曲线约束理论( IQCs) 允许对包含非线性或不确定元素的互联系统的指数趋同进行认证。 在这项工作中,我们调整 IQC 理论,以研究光滑和强分子游戏的第一阶方法,并展示如何设计定制的二次曲线限制,以获得趋同率的紧紧上限。此外,我们利用这个框架,恢复了梯度方法~(GD) 的现有约束线,为准点方法~(PPPM) 和乐观梯度方法~(OG) 提供了更锋利的界限,并首次为负动力方法~ (NM) 提供了一个全球趋同率率率率, 以迭代复杂性 $\ mathcal{O} (\ kapaç ⁇ 1.5}) (kapa) $, 并展示如何设计符合已知较低约束的二次矩形约束的二次矩形限制。 此外, 对于时间变化系统, 我们证明具有最优级数的梯度方法可以达到最迅速的、 最差的趋同量的利普诺夫函数函数 。 最后, 我们进一步将我们的分析扩展的游戏扩展到模拟游戏, 并研究到负级的多级的递增速度的递增速度, 我们只能达到一次的递增的 。