A network game assigns a level of collectively generated wealth to every network that can form on a given set of players. A variable network game combines a network game with a network formation probability distribution, describing certain restrictions on network formation. Expected levels of collectively generated wealth and expected individual payoffs can be formulated in this setting. We investigate properties of the resulting expected wealth levels as well as the expected variants of well-established network game values as allocation rules that assign to every variable network game a payoff to the players in a variable network game. We establish two axiomatizations of the Expected Myerson Value, originally formulated and proven on the class of communication situations, based on the well-established component balance, equal bargaining power and balanced contributions properties. Furthermore, we extend an established axiomatization of the Position Value based on the balanced link contribution property to the Expected Position Value.
翻译:网络游戏为每个可以形成特定一组玩家的网络分配集体创造的财富。 变量网络游戏将网络游戏与网络形成概率分布结合起来, 描述对网络形成的某些限制。 在这种环境下可以制定集体创造的财富和预期个人报酬的预期水平。 我们调查由此产生的预期财富水平的属性, 以及既定网络游戏价值的预期变体, 作为分配规则, 分配给每个可变网络游戏在可变网络游戏中对玩家的回报。 我们根据既定的组合平衡、 平等的讨价还价能力和均衡的贡献属性, 建立了两种对预期的Myerson价值的分解。 此外, 我们根据均衡链接属性向预期的定位值扩展了定位价值的既定分解法化。