We examine a variety of numerical methods that arise when considering dynamical systems in the context of physics-based simulations of deformable objects. Such problems arise in various applications, including animation, robotics, control and fabrication. The goals and merits of suitable numerical algorithms for these applications are different from those of typical numerical analysis research in dynamical systems. Here the mathematical model is not fixed a priori but must be adjusted as necessary to capture the desired behaviour, with an emphasis on effectively producing lively animations of objects with complex geometries. Results are often judged by how realistic they appear to observers (by the "eye-norm") as well as by the efficacy of the numerical procedures employed. And yet, we show that with an adjusted view numerical analysis and applied mathematics can contribute significantly to the development of appropriate methods and their analysis in a variety of areas including finite element methods, stiff and highly oscillatory ODEs, model reduction, and constrained optimization.
翻译:我们从物理模拟变形物体的角度来考虑动态系统时产生的各种数字方法,这些问题出现在各种应用中,包括动画、机器人、控制和制造。这些应用的适当数字算法的目标和优点不同于动态系统中典型的数字分析研究的目标和优点。在这里,数学模型不是先验的,而是必须作必要的调整,以捕捉所期望的行为,重点是有效制作具有复杂地貌的物体的活动动画。结果往往根据观察者(通过“眼-心”)所认为的现实程度以及所用数字程序的功效来判断。然而,我们表明,经过调整的数值分析和应用数学可以极大地促进在各个领域开发适当的方法及其分析,包括有限的元素方法、硬性和高度的混凝度极分解码、模型减少和限制的优化。