Event cameras are becoming increasingly popular in robotics and computer vision due to their beneficial properties, e.g., high temporal resolution, high bandwidth, almost no motion blur, and low power consumption. However, these cameras remain expensive and scarce in the market, making them inaccessible to the majority. Using event simulators minimizes the need for real event cameras to develop novel algorithms. However, due to the computational complexity of the simulation, the event streams of existing simulators cannot be generated in real-time but rather have to be pre-calculated from existing video sequences or pre-rendered and then simulated from a virtual 3D scene. Although these offline generated event streams can be used as training data for learning tasks, all response time dependent applications cannot benefit from these simulators yet, as they still require an actual event camera. This work proposes simulation methods that improve the performance of event simulation by two orders of magnitude (making them real-time capable) while remaining competitive in the quality assessment.
翻译:活动摄像机在机器人和计算机视觉中越来越受欢迎,因为它们的有益性,例如,高时间分辨率、高带宽、几乎没有运动模糊和低耗电量。然而,这些摄像机在市场上仍然昂贵和稀缺,使大多数人无法进入。使用事件模拟器可以最大限度地减少对真实事件相机的需求,以开发新式算法。然而,由于模拟的计算复杂性,现有模拟器的事件流无法实时生成,而是必须预先根据现有视频序列或预发式进行计算,然后从虚拟三维场景进行模拟。虽然这些离线产生的事件流可以用作学习任务的培训数据,但所有依赖反应时间的应用都无法从这些模拟器中受益,因为它们仍然需要实际事件相机。这项工作提出了模拟方法,通过两个规模的级(使其具有实时能力)提高事件模拟的性能,同时在质量评估中保持竞争力。