Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional work, and personalized content. But who benefits more from this adaptivity, the users who can enjoy a greater user experience or the companies or governments who are completely in control of the provided content. While the user autonomy decreases for individuals, the power of institutions raises, and the risk exists that personal opinions are precisely controlled. In this position paper, we will argue that researchers should not only propose the benefits of their work but also critically discuss what are possible abusive use cases. Therefore, we will examine two use cases in the fields of professional work and personalized content and show possible abusive use.
翻译:适应性虚拟环境是支持用户并增加其流动、存在、沉浸和总体经验的机会。可能的应用领域包括适应性个人教育、游戏游戏调整、专业工作和个性化内容。但谁能从这种适应性中获益更多,谁能享受更大的用户经验,谁能从完全控制所提供的内容的公司或政府中受益?虽然个人用户自主性下降,机构的力量增加,个人意见受到准确控制的风险存在。在本立场文件中,我们将认为研究人员不仅应提出其工作的好处,还应批判性地讨论哪些是可能的滥用案件。因此,我们将审查专业工作和个性化内容领域的两个使用案例,并展示可能的滥用情况。