We present Gradient-SDF, a novel representation for 3D geometry that combines the advantages of implict and explicit representations. By storing at every voxel both the signed distance field as well as its gradient vector field, we enhance the capability of implicit representations with approaches originally formulated for explicit surfaces. As concrete examples, we show that (1) the Gradient-SDF allows us to perform direct SDF tracking from depth images, using efficient storage schemes like hash maps, and that (2) the Gradient-SDF representation enables us to perform photometric bundle adjustment directly in a voxel representation (without transforming into a point cloud or mesh), naturally a fully implicit optimization of geometry and camera poses and easy geometry upsampling. Experimental results confirm that this leads to significantly sharper reconstructions. Since the overall SDF voxel structure is still respected, the proposed Gradient-SDF is equally suited for (GPU) parallelization as related approaches.
翻译:我们展示了3D几何的新型“梯度-SDF ”, 它结合了断层和清晰表达法的优点。 通过将签名的距离场及其梯度矢量场储存在每一个 voxel, 我们用最初为清晰表面设计的方法, 提高了隐含表达能力。 作为具体例子, 我们显示:(1) 梯度-SDF 允许我们使用像散图这样的高效存储方案,从深度图像中直接进行SDF跟踪; (2) 梯度-SDF 代表法使我们能够直接在 voxel 表示法中进行光度捆绑式调整( 但不转换成点云或网), 自然地完全隐含地优化几何和相机的配置, 以及简单的几何测量再抽样。 实验结果证实这将导致显著的更锐化重建。 由于总体的SDF voxel 结构仍然得到尊重, 拟议的“梯度-SDF” 也同样适用于相关方法的平行化( GPU) 。