Active learning comprises many varied techniques that engage students actively in the construction of their understanding. Because of this variation, different active learning techniques may be best suited to achieving different learning objectives. We study students' perceptions of a set of active learning techniques (including a Python simulation and an interactive game) and some traditional techniques (like lecture). We find that students felt they engaged fairly actively with all of the techniques, though more with those with a heavy grade weight and some of the active learning techniques, and they reported enjoying the active learning techniques the most except for an assignment that required soliciting peer advice on a research idea. All of the techniques were rated as relatively effective for achieving each of six learning objectives, but to varying extents. The most traditional techniques like exams were rated highest for achieving an objective associated with lower order cognitive skills, remembering concepts. In contrast, some active learning techniques like class presentations and the Python simulation were rated highest for achieving objectives related to higher order cognitive skills, including learning to conduct research, though lectures also performed surprisingly well for these objectives. Other technique-objective matches are intuitive; for example, the debate is rated highly for understanding pros and cons of an issue, and small group discussion is rated highly for collaborative learning. Our results support the idea that different teaching techniques are best suited for different outcomes, which implies that a mix of techniques may be optimal in course design.
翻译:由于这种差异,不同的积极学习技术可能最适合实现不同的学习目标。我们研究学生对一套积极学习技术(包括Python模拟和互动游戏)和一些传统技术(如讲座)的看法。我们发现,学生感到他们相当积极地参与所有技术,尽管更多的是那些具有较重等级和一些积极学习技术的学生,他们报告说,除了一项需要征求同行对研究理念的建议的任务外,他们最享受积极的学习技术。所有这些技术都被评为相对有效地实现六个学习目标中的每一个目标,但程度不同。最传统的技术,例如考试被评为最高等级,以达到与低顺序认知技能相关的目标,记住概念。相反,一些积极的学习技术,如课堂演示和Python模拟被评为最高等级,以达到与更高的认知技能有关的目标,包括学习开展研究,但为了这些目标也表现得令人惊讶。其他技术与目标的匹配是直观的;例如,辩论被评为相对有效的,用于理解Pros和同级认知技能、记念概念、高等级的学习结果的小组被评为高等级。