This review presents and reviews various solved and open problems in developing, analyzing, and mitigating epidemic spreading processes under human decision-making. We provide a review of a range of epidemic models and explain the pros and cons of different epidemic models. We exhibit the art of coupling epidemic models and decision models in the existing literature. {More specifically, we provide answers to fundamental questions in human decision-making amid epidemics, including what interventions to take to combat the disease, who are decision-makers, when to take interventions, and how to make interventions.} Among many decision models, game-theoretic models have become increasingly crucial in modeling human responses/behavior amid epidemics in the last decade. In this review, we motivate the game-theoretic approach to human decision-making amid epidemics. This review provides an overview of the existing literature by developing a multi-dimensional taxonomy, which categorizes existing literature based on multiple dimensions, including 1) types of games, such as differential games, stochastic games, evolutionary games, and static games; 2) types of interventions, such as social distancing, vaccination, quarantine, taking antidotes, etc.; 3) the types of decision-makers, such as individuals, adversaries, and central authorities at different hierarchical levels. A fine-grained dynamic game framework is proposed to capture the essence of game-theoretic decision-making amid epidemics. We showcase three representative {frameworks} with unique ways of integrating game-theoretic decision-making into the epidemic models from a vast body of literature. {Each of the three framework has a unique way of modeling, conducting analytical analysis, and deriving results.} In the end, we identify several main open problems and research gaps left to be addressed and filled.
翻译:本审查提出并审查在人类决策下发展、分析和减轻流行病蔓延过程中的各种已解决和公开的问题。我们审查了一系列流行病模型,并解释了不同流行病模型的利弊。我们在现有文献中展示了将流行病模型和决策模型结合起来的艺术。{更具体地说,我们为人类在流行病中决策的根本问题提供了答案,包括:为防治这一疾病采取什么干预措施,谁是决策者,何时采取干预措施,以及如何采取干预措施。}在许多决策模型中,游戏理论模型在过去十年里对模拟人类应对/流行病的模型越来越重要。我们在这次审查中,我们以游戏理论模型方式将流行病模型模型模型模型模型模型模型模式与分析结果结合起来。 本审查通过制定多层面的分类法将现有文献分为多个层面,包括:(1) 游戏类型,如不同的游戏、公开游戏、演化游戏和静态游戏;(2) 干预类型,例如社会迷惑、免疫、隔离、解毒剂分析方法结合了流行病的三种方法。3) 本审查将现有文献概括到一个动态的模型模型,从我们所讨论的模型中,将分析结果的三种结构分析结果转化为。3。