As a momentous enabling of the Internet of things (IoT), mobile edge computing (MEC) provides IoT mobile devices (MD) with powerful external computing and storage resources. However, a mechanism addressing distributed task offloading and price competition for the open exchange marketplace has not been established properly, which has become a huge obstacle to MEC's application in the IoT market. In this paper, we formulate a distributed mechanism to analyze the interaction between OSPs and IoT MDs in the MEC enabled edge-cloud system by appling multi-leader multi-follower two-tier Stackelberg game theory. We first prove the existence of the Stackelberg equilibrium, and then we propose two distributed algorithms, namely iterative proximal offloading algorithm (IPOA) and iterative Stackelberg game pricing algorithm (ISPA). The IPOA solves the follower non-cooperative game among IoT MDs and ISPA uses backward induction to deal with the price competition among OSPs. Experimental results show that IPOA can markedly reduce the disutility of IoT MDs compared with other traditional task offloading schemes and the price of anarchy is always less than 150\%. Besides, results also demonstrate that ISPA is reliable in boosting the revenue of OSPs.
翻译:移动边缘计算(MEC)是互联网物质(IoT)的重要功能之一,它为IoT移动设备提供了强大的外部计算和存储资源。然而,一个处理分散任务卸载和公开交换市场价格竞争的机制尚未妥善建立,这成为MEC在IoT市场上应用IoT市场的巨大障碍。在本文中,我们制定了一个分配机制,通过应用多领导人多追随者多追随者双级斯塔克尔贝格游戏理论,分析MEC中OSP和IoTMD的边缘组合系统之间的相互作用。我们首先证明Stackelberg均衡的存在,然后我们提出两种分散的算法,即迭接的准卸载算法(IPOAA)和迭接的Stackelberg游戏定价算法(ISA)。IPO解决了ITMDMS和IPA使用落后的感应感应处理OSP之间的价格竞争。实验结果表明,IPOPA可以明显减少IoTMDS的不耐用性,而且SARVS(I)比其他传统任务要低的推算。