In this paper, we address dynamic network selection problems of mobile users in an Intelligent Reflecting Surface (IRS)-enabled wireless network. In particular, the users dynamically select different Service Providers (SPs) and network services over time. The network services are composed of IRS resources and transmit power resources. To formulate the SP and network service selection, we adopt an evolutionary game in which the users are able to adapt their network selections depending on the utilities that they achieve. For this, the replicator dynamics is used to model the service selection adaptation of the users. To allow the users to take their past service experiences into account their decisions, we further adopt an enhanced version of the evolutionary game, namely fractional evolutionary game, to study the SP and network service selection. The fractional evolutionary game incorporates the memory effect that captures the users' memory on their decisions. We theoretically prove that both the game approaches have a unique equilibrium. Finally, we provide numerical results to demonstrate the effectiveness of our proposed game approaches. In particular, we have reveal some important finding, for instance, with the memory effect, the users can achieve the utility higher than that without the memory effect
翻译:在本文中,我们处理智能反射表面(IRS)驱动的无线网络中移动用户动态网络选择问题,特别是用户动态选择不同的服务供应商和网络服务。网络服务由IRS资源组成,并传输电力资源。为制定SP和网络服务选择,我们采用进化游戏,用户能够根据所实现的公用设施调整其网络选择。为此,复制机动态用于模拟用户的服务选择适应性。为了使用户能够将其过去服务经验纳入到他们的决定中,我们进一步采用进化游戏的强化版本,即分化进化游戏,以研究SP和网络服务选择。分解演进化游戏包含记录用户决定记忆的记忆效应。我们从理论上证明这两种游戏方法都有独特的平衡。最后,我们提供数字结果,以证明我们提议的游戏方法的有效性。我们特别通过记忆效果,揭示了一些重要的发现,用户的效用高于记忆效果。