The burning process on a graph $G$ starts with a single burnt vertex, and at each subsequent step, burns the neighbors of the currently burnt vertices, as well as one other unburnt vertex. The burning number of $G$ is the smallest number of steps required to burn all the vertices of the graph. In this paper, we examine the problem of computing the burning number in a geometric setting. The input is a set of points $P$ in the Euclidean plane. The burning process starts with a single burnt point, and at each subsequent step, burns all the points that are within a distance of one unit from the currently burnt points and one other unburnt point. The burning number of $P$ is the smallest number of steps required to burn all the points of $P$. We call this variant \emph{point burning}. We consider another variant called \emph{anywhere burning}, where we are allowed to burn any point of the plane. We show that point burning and anywhere burning problems are both NP-complete, but $(2+\varepsilon)$ approximable for every $\varepsilon>0$. Moreover, if we put a restriction on the number of burning sources that can be used, then the anywhere burning problem becomes NP-hard to approximate within a factor of $\frac{2}{\sqrt{3}}-\varepsilon$.
翻译:图形 $ G$ 的燃烧过程从一个烧焦的顶点开始, 每随后一步, 燃烧过程从一个烧焦的顶点开始, 烧灼目前烧焦的顶点的邻居, 以及另一个未烧焦的顶点。 $ G$的燃烧次数是燃烧图表所有顶点所需的最小步骤数 。 在本文中, 我们检查在几何设置中计算燃烧数字的问题 。 输入是在 ELCLidean 平面上的一组点 。 燃烧过程从一个烧焦点开始, 每一步, 烧焦目前烧焦的顶点距离内的所有点, 以及另一个未烧焦的顶点。 $ P$ 的燃烧次数是燃烧所有P$所需的最小步骤数 。 我们称之为这个变种 emph{ 点燃烧 。 我们考虑另一个变种叫做 emph{ { 任何地方的燃烧 。 我们在那里可以烧焦任何飞机点 。 我们显示, 点燃烧和任何地方的问题都是 NP2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\2\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\1\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\