Traditionally, Euclidean geometry is treated by scientists as a priori and objective. However, when we take the position of an agent, the problem of selecting a best route should also factor in the abilities of the agent, its embodiment and particularly its cognitive effort. In this paper we consider geometry in terms of travel between states within a world by incorporating information processing costs with the appropriate spatial distances. This induces a geometry that increasingly differs from the original geometry of the given world, as information costs become increasingly important. We visualize this \textit{"cognitive geometry"} by projecting it onto 2- and 3-dimensional spaces showing distinct distortions reflecting the emergence of epistemic and information-saving strategies as well as pivot states. The analogies between traditional cost-based geometries and those induced by additional informational costs invite a generalization of the traditional notion of geodesics as cheapest routes towards the notion of \textit{infodesics}. Crucially, the concept of infodesics approximates the usual geometric property that, travelling from a start to a goal along a geodesic, not only the goal, but all intermediate points are equally visited at optimal cost from the start.
翻译:传统上, 欧几里德的几何学被科学家视为一种先验性和目标。 但是, 当我们选择一个代理人的位置时, 选择一条最佳路线的问题也应该考虑到该代理人的能力、 其外形, 特别是其认知努力。 在本文中, 我们考虑从世界各国之间的旅行角度进行几何学, 将信息处理成本与适当的空间距离结合起来。 这引出一种与特定世界原始几何学越来越不同的几何学, 因为信息成本越来越重要。 我们直观地将这一\ textit{ “ cognitive几何学” 投射到二维和三维空间, 显示它有明显的扭曲, 反映了该代理人的认知和信息保存策略的出现以及分流状态。 传统的基于成本的几何形学和由额外信息成本引起的几何之间的相似性, 使得传统的大地测量学概念被概括化为通往\ textitit{ infos} 概念越来越重要。 奇怪的是,, 我们从开始到一个目标的通常的几何地属性概念, 从一个中间点开始, 并且是沿着一个最高目标的开始, 所考察的所有成本。