Many major questions in the theory of evolutionary dynamics can in a meaningful sense be mapped to analyses of stochastic trajectories in game theoretic contexts. Often the approach is to analyze small numbers of distinct populations and/or to assume dynamics occur within a regime of population sizes large enough that deterministic trajectories are an excellent approximation of reality. The addition of ecological factors, termed "eco-evolutionary dynamics", further complicates the dynamics and results in many problems which are intractable or impractically messy for current theoretical methods. However, an analogous but underexplored approach is to analyze these systems with an eye primarily towards uncertainty in the models themselves. In the language of researchers in Reinforcement Learning and adjacent fields, a Partially Observable Markov Process. Here we introduce a duality which maps the complexity of accounting for both ecology and individual genotypic/phenotypic types onto a problem of accounting solely for underlying information-theoretic computations rather than drawing physical boundaries which do not change the computations. Armed with this equivalence between computation and the relevant biophysics, which we term Taak-duality, we attack the problem of "directed evolution" in the form of a Partially Observable Markov Decision Process. This provides a tractable case of studying eco-evolutionary trajectories of a highly general type, and of analyzing questions of potential limits on the efficiency of evolution in the directed case.
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