In natural language, referencing objects at different levels of specificity is a fundamental pragmatic mechanism for efficient communication in context. We develop a novel communication game, the hierarchical reference game, to study the emergence of such reference systems in artificial agents. We consider a simplified world, in which concepts are abstractions over a set of primitive attributes (e.g., color, style, shape). Depending on how many attributes are combined, concepts are more general ("circle") or more specific ("red dotted circle"). Based on the context, the agents have to communicate at different levels of this hierarchy. Our results show that the agents learn to play the game successfully and can even generalize to novel concepts. To achieve abstraction, they use implicit (omitting irrelevant information) and explicit (indicating that attributes are irrelevant) strategies. In addition, the compositional structure underlying the concept hierarchy is reflected in the emergent protocols, indicating that the need to develop hierarchical reference systems supports the emergence of compositionality.
翻译:在自然语言中,以不同具体程度的物体为参照,是有效通信的实用基本机制。我们开发了新型交流游戏,即等级参照游戏,以研究在人工剂中出现这种参考系统的问题。我们考虑一个简化的世界,在这个世界上,概念是一组原始属性(例如,颜色、风格、形状)的抽象概念。根据各种属性的组合,概念更一般(“圆圈”)或更具体(“红点圈”)。根据背景,代理人必须在这种等级的不同层次进行交流。我们的结果显示,代理人学会成功地玩游戏,甚至可以概括一些新概念。为了实现抽象化,他们使用隐含的(不相干的信息)和明确的(表明属性无关的)战略。此外,概念等级的构成结构也反映在新出现的协议中,表明发展等级参照系统的必要性支持了组成性的出现。