How does empathy influence creative problem solving? We introduce a computational empathy intervention based on context-specific affective mimicry and perspective taking by a virtual agent appearing in the form of a well-dressed polar bear. In an online experiment with 1,006 participants randomly assigned to an emotion elicitation intervention (with a control elicitation condition and anger elicitation condition) and a computational empathy intervention (with a control virtual agent and an empathic virtual agent), we examine how anger and empathy influence participants' performance in solving a word game based on Wordle. We find participants who are assigned to the anger elicitation condition perform significantly worse on multiple performance metrics than participants assigned to the control condition. However, we find the empathic virtual agent counteracts the drop in performance induced by the anger condition such that participants assigned to both the empathic virtual agent and the anger condition perform no differently than participants in the control elicitation condition and significantly better than participants assigned to the control virtual agent and the anger elicitation condition. While empathy reduces the negative effects of anger, we do not find evidence that the empathic virtual agent influences performance of participants who are assigned to the control elicitation condition. By introducing a framework for computational empathy interventions and conducting a two-by-two factorial design randomized experiment, we provide rigorous, empirical evidence that computational empathy can counteract the negative effects of anger on creative problem solving.
翻译:共解如何影响创造性问题的解决? 我们引入了基于特定环境的情感模仿和视角的计算同情干预; 我们引入了一种基于特定环境的情感模仿和视角的计算同情干预, 由虚拟代理方以美化的北极熊的形式出现。 在对1,006名参与者进行在线实验中,随机分配到情绪激发干预(有控制诱发条件和愤怒激怒条件)和对计算同情干预(有控制虚拟代理方和消化虚拟代理方),我们审视了愤怒和同情如何影响参与者在解决基于Wordle的词游戏中的表现。 我们发现,被分配到愤怒引发条件的参与者在多重性能指标上的表现比被指派到控制状态的参与者要差得多。 然而,我们发现,在由愤怒诱发性虚拟代理方的参与者被随机分配到情绪激发干预(有控制诱发条件)和愤怒状态的参与者的表现下降时,我们发现,对被分配到愤怒引发情绪引发情绪的参与者的虚拟代理方与被分配到控制引发情绪反应的参与者的表现有显著影响,我们引入了一种正反向分析的测试的模型分析,我们可以引入一个反向分析的测试的模型,我们可以提供一种反感化分析结果。