A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-computer interaction (HCI)studies, including augmented reality (AR) studies, rely on convenience sampling. The outcomes of these studies are often based on results obtained from university students aged between 19 and 26 years. In order to investigate how the results from one of our studies are affected by convenience sampling, we replicated the AR-supported language learning study called VocabulARy with 24 teenagers, aged between 14 and 19 years. The results verified most of the outcomes from the original study. In addition, it also revealed that teenagers found learning significantly less mentally demanding compared to young adults, and completed the study in a significantly shorter time. All this at no cost to learning outcomes.
翻译:用户研究的一个关键组成部分正在获得一份具有代表性的人口研究抽样调查,然而,绝大多数人与计算机的互动研究,包括扩大现实研究,都依靠方便抽样,这些研究的结果往往以19至26岁的大学生获得的结果为依据,为了调查我们的一项研究的结果如何受到方便抽样的影响,我们复制了由AR支助的题为“Vocabularary”的语言学习研究,该研究的对象是14至19岁的24名青少年,其结果大部分已经核实,此外,该研究还显示,青少年的学习精神要求比年轻成人低得多,而且完成时间要短得多,所有这些都对学习结果毫无代价。