Restricted by the limited interaction area of native AR glasses (e.g., touch bars), it is challenging to create sketches in AR glasses. Recent works have attempted to use mobile devices (e.g., tablets) or mid-air bare-hand gestures to expand the interactive spaces and can work as the 2D/3D sketching input interfaces for AR glasses. Between them, mobile devices allow for accurate sketching but are often heavy to carry, while sketching with bare hands is zero-burden but can be inaccurate due to arm instability. In addition, mid-air bare-hand sketching can easily lead to social misunderstandings and its prolonged use can cause arm fatigue. As a new attempt, in this work, we present WristSketcher, a new AR system based on a flexible sensing wristband for creating 2D dynamic sketches, featuring an almost zero-burden authoring model for accurate and comfortable sketch creation in real-world scenarios. Specifically, we have streamlined the interaction space from the mid-air to the surface of a lightweight sensing wristband, and implemented AR sketching and associated interaction commands by developing a gesture recognition method based on the sensing pressure points on the wristband. The set of interactive gestures used by our WristSketcher is determined by a heuristic study on user preferences. Moreover, we endow our WristSketcher with the ability of animation creation, allowing it to create dynamic and expressive sketches. Experimental results demonstrate that our WristSketcher i) faithfully recognizes users' gesture interactions with a high accuracy of 96.0%; ii) achieves higher sketching accuracy than Freehand sketching; iii) achieves high user satisfaction in ease of use, usability and functionality; and iv) shows innovation potentials in art creation, memory aids, and entertainment applications.
翻译:受本地AR眼镜(例如触摸棒)有限互动区的限制,在AR眼镜中创建草图是具有挑战性的。最近的工作试图使用移动设备(例如平板板)或中空光手势扩大互动空间,并可以作为AR眼镜的2D/3D草图输入界面。在它们之间,移动设备允许精确的草图,但往往很重,而光手草图是零负担的,但由于手臂不稳定而可能不准确。此外,空中手草图很容易导致社会误解,其长期使用会引发手臂疲劳。最近的工作试图使用移动设备(例如平板)或中空裸手势手势手势的手势手势,试图使用移动设备扩大互动设备(例如平板)或中空手势的手势手势手势,作为新的尝试,我们展示一个基于灵活感手势的手腕,我们用手势的手势的手势和手势的手势,通过感性手势的手势,我们用手势的手势的手势的手势,在感上的手势上,我们用手势的手势的手势的手势的手势的手势获得了获得了更高的手势的手势的手势的手势的高度识别。