Biological and cultural evolution show a trend towards increasing hierarchical organization, in which entities at one level combine cooperatively to form a new entity at a higher level of organization. In each case where such a cooperative transition has been studied, we have some understanding of how the transition came about, but it is difficult to formulate a unified theory that covers all of these transitions. John Stewart has proposed a theoretical framework called Management Theory, which attempts to explain all of the major cooperative transitions in biological and cultural evolution. The idea is that successful transitions require the integration of managers and workers into a cooperative organization. This theory seems appropriate when we consider the cultural evolution of corporations, where managers and workers are clearly essential, but it seems less plausible when we consider the biological evolution of entities that do not invite anthropomorphic projection. However, in the following article, we define managers and workers in an abstract way that enables us to apply these terms over a broad range of cases, including cultural evolution, biological evolution, and computational simulations of evolution. The core idea is that a worker is an entity that takes the main role in the production of something and a manager is an entity that plays a supporting role in the production of something. We apply this abstract view of managers and workers to a computational simulation of evolving cooperative transitions in John Conway's Game of Life. The simulation confirms the expectations of Management Theory: Manager-worker relations result in robust and productive cooperation, whereas workers without managers tend to lack robustness, and managers without workers tend to lack productivity.
翻译:生物和文化的演变趋势是,一个级别的实体将合作性地结合在一起,形成一个更高层次的组织的新实体。在研究过这种合作性过渡的每个案例中,我们都对过渡是如何发生的有一些了解,但很难形成涵盖所有这些过渡的统一理论。约翰·斯图尔特提出了一个理论框架,称为管理理论,试图解释生物和文化演变中所有重大的合作性转变。设想是,成功的过渡需要管理人员和工人融入一个合作性组织。当我们考虑到公司的文化演变,管理人员和工人显然是必不可少的,但当我们考虑不邀请人类形态预测的实体的生物演变时,这种理论似乎不太可信。然而,在下篇文章中,我们以一种抽象的方式界定管理人员和工人,使我们能够将这些术语应用于一系列广泛的案例,包括文化演变、生物演变和对演变的计算模拟。核心思想是,工人是一个在生产某种东西时扮演主要角色的实体,而管理人员则显然缺乏这种观点,但是当我们考虑那些不邀请人类形态形态形态变化的各实体时,却倾向于在模拟性变化中扮演某种角色。我们在模拟性的工作周期性管理中,我们往往会把一种作用放在一种机械性变化的工人的模型上。