Robotic interaction in fast-paced environments presents a substantial challenge, particularly in tasks requiring the prediction of dynamic, non-stationary objects for timely and accurate responses. An example of such a task is ping-pong, where the physical limitations of a robot may prevent it from reaching its goal in the time it takes the ball to cross the table. The scene of a ping-pong match contains rich visual information of a player's movement that can allow future game state prediction, with varying degrees of uncertainty. To this aim, we present a visual modeling, prediction, and control system to inform a ping-pong playing robot utilizing visual model uncertainty to allow earlier motion of the robot throughout the game. We present demonstrations and metrics in simulation to show the benefit of incorporating model uncertainty, the limitations of current standard model uncertainty estimators, and the need for more verifiable model uncertainty estimation. Our code is publicly available.
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