In this paper, we augment existing techniques for simulating flexible objects to include models for crack initiation and propagation in three-dimensional volumes. By analyzing the stress tensors computed over a finite element model, the simulation determines where cracks should initiate and in what directions they should propagate. We demonstrate our results with animations of breaking bowls, cracking walls, and objects that fracture when they collide. By varying the shape of the objects, the material properties, and the initial conditions of the simulations, we can create strikingly different effects ranging from a wall that shatters when it is hit by a wrecking ball to a bowl that breaks in two when it is dropped on edge. This paper received the SIGGRAPH 99 Impact Award.
翻译:在本文中,我们增加了模拟弹性物体的现有技术,以包括裂缝启动和传播三维体积的模型。通过分析用一个有限元素模型计算的应力应力振动器,模拟决定裂缝应在何处启动及其应传播的方向。我们用断碗、裂墙和相撞时断裂的物体的动画来展示我们的结果。通过改变物体的形状、物质属性和模拟的初始条件,我们可以产生截然不同的效果,从被残骸球击碎时破碎的墙到被抛在边缘时断裂的碗。这篇论文获得了SIGGRAPH 99撞击奖。</s>